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Silent Hill Monsters Rape Girl Porn

I'thousand a huge fan of Silent Hill series, i of the best series of all times. I've ever wanted to dedicate a list to the franchise, just what would be the advisable topics? A great topic would be a pinnacle 10 listing on Silent Hill monsters, equally they are a vital element of the series, and they are very cool every bit well.

The monsters in the Silent Hill serial are very disturbing, they are innovative, they await unfamiliar and they are symbolic. They weren't designed in vain, they correspond the mental state of the protagonist, his/her personal demons. They are integral to the subtext of the game in general. Therefore, they are deeper and more than interesting than near monsters in survival games. Although all of them deserve to exist on a list; this is the top 10 greatest of them.

#x: The Ghost of Jimmy Rock in Silent Hill four: The Room

In the quaternary game, Walter Sullivan is a series killer and you are trapped in his mind (or nightmare, or subconscious, pick the term you like). There, the earth is haunted by the ghosts of his victims, and they are that, ghosts. Accept seen ghosts a lot in the games. But at that place'due south something special almost the ghost of the commencement victim, something so disturbing in his design which makes your breadbasket ill every time you meet him. Y'all meet him more frequently than all the other ghosts, and in unique ways. He crawls out the walls, it's useless to pin him and his ugly face give you the creeps.

Symbolism: He's Walter'due south get-go victim, and he's actually a priest, and he was mentioned in Walter'due south diary every bit being abusive when Walter was in the orphanage. He's a male parent-figure, a religious effigy (all Silent Hill games have an atheistic undertone, none as strongly every bit 3 and 4), and he can be dubbed racist. In curt, he'south the symbol of the conservative religious society which fabricated Walter possible by its cruelness.

#9: Grey Children in Silent Hill

I don't know about y'all, just one of the most disturbing moments in my life was when I met this creatures. I was similar- what are these? Oh GODDAMMIT CHILDREN? Zombie children? And I accept to kill them too? Ewww! I think I can imagine the word the developers had before coming upwardly with this one.
"OK, let'southward put some zombies in the school."
"Nah, everybody's seen zombies, they're not as agonizing as they should be."
"Think about information technology. Schoolhouse. Zombies. What kind of zombies would you lot find at school?"
"Instructor zombies?"
"No...."
"Main zombies?"
"No....."
"Oh my f***ing god, kid zombies?"
"Bingo!"
"You're sick Toshiro, you lot're sick! But that'south why nosotros employed you lot."

Symbolism: These children represent the unpleasant memories of Alessa in schoolhouse, and they are the disfigured bodies of her classmates.

#8: Lurkers in Silent Hill: Homecoming

They appear in the Homecoming. Their faces are bare save for a huge, vertical oral fissure the middle of their heads, filled with horrific teeth. They are baldheaded humanoid monsters. Their legs are spring by layers of dead pare, so they drag them uselessly behind them, and they're forced to crawl. Three blades human activity as their claws. They use these claws to crawl and attack. They take to e'er drag themselves forward only despite all their disabilities they attack with alarming speed. They swipe at Alex with their claws, and, when at a medium distance from him, jump forrard to knock him down. Even if you cut off their head they're able to land one or two attacks before dying.

Symbolism: I desire you to notice something almost them which is a distinctive feature of all Silent Hill monsters. They appear to be suffering a lot, and instead of being a beast which is merely threatening, they wait like disfigured humans which are scary for a double reason: they are pathetic and threatening. Therefore they represent the mind of the hero; as they are both victim and victimizer.

Like many Silent Hill monsters, Lurkers are a fusion betwixt violence and sexual imagery, the repressed desires of the hero. Their claws are like torture devices, and they expect similar a mermaid. Their mouth is a clear symbol of a woman vagina, information technology's really a vagina dentata. Overall, Lurkers are the symbols of Alex'south lack of satisfaction, guilt and sorrow.

#seven: Lying Figures in Silent Hill 2

These buddies are the showtime monsters we meet in Silent Loma 2. These monsters are humanoid creatures trapped in a straightjacket, a straightjacket made of their ain pare and flesh. They have a huge wound on their chest which gives out a poisonous gas. They're usually slow, just sometimes they take huge leaps and knock you downwardly. They also hide and set on from behind. Plus, they make a really disturbing noise. Accept y'all always heard the noise of metal scrapping on metal in a way that makes you froze to your teeth? That sound.

Symbolism: Recollect that previous office about monsters suffering? That'due south a keen fact about Silent Colina monsters, they're not scary in the way that they are very threatening figures, they're non disturbing based on their aggressive features, they're disturbing when you think of the ordeal they go through. And however, they're coming to chop you caput off. This is a mixture of sympathy and fear, and that's what makes them so scary. Recall nearly it: restrained by own flesh and peel, with a huge wound. What that conveys but that this animal is suffering greatly?

You can interpret Lying Figures in 2 way: mental and sexual. Mentally, the straightjacket and screaming remind u.s.a. of a mental patient in an asylum, and it tin symbolize the mental anguish of James Sunderland. Sexually, they can also resemble his sexual frustration, as the gas coming of his breast wound are reminiscent of male ejaculation.

#6: Numb Bodies in Silent Hill 3

Numb Bodies are disfigured creatures with a deformed skin which is bluish and pale. They take only two legs, and no easily. Moving is hard for them as their legs aren't completely formed. They take a small-scale caput, and there's a huge pigsty on the center of their face and zero else. They come in two sizes, larger and smaller. Larger ones are definitely more grown than the smaller ones. They make sounds similar to homo baby, particularly when they die (they brand a audio very similar to babies crying). They aren't very dangerous on their own, but they ordinarily attack you in crowds.

Symbolism: First off, these creatures look very similar to Harlequin babies. Harlequin-blazon ichthyosis is a very sorry skin affliction found in infants, which results in the thickening and cracks on the skin, abnormal contractions of the optics, ears, and penis, and a disturbing permanent facial expression. If you are hands disturbed, please don't await this up in Google images.

This similarity and the sounds that they make atomic number 82 u.s.a. to the betoken that these monsters symbolize an aborted or disfigured fetus, linking information technology to the overall symbolic theme of Silent Hill three (rape, pregnancy, and abortion). This takes the disturbing feature nigh the Grey Children to the side by side level, making it, to me, the well-nigh disturbing monster ever created. Information technology also makes information technology a very creative one.

#5: Abstract Daddies in Silent Hill ii

In curt, this monster is two people having sex activity on a bed. This might not seem scary at all, (unless 1 of them is your daddy), just that monster is damn scary. The legs of the bed are the legs and the hands of the two people having sexual activity, and the sheets on the bed are their skins. Information technology attacks you lot by standing in mid-air and hitting itself to you. Information technology's very deadening moving, and since it can also endure a lot of attacks from you and dies really hard, the best strategy seems to be escaping from them. Basically, this monster is ii people being trapped in an eternal land of sex activity. As I've said, this can't be really bad unless one of them is your daddy.

Symbolism: It turns out that one of them is your daddy. As you could already approximate, this monster is a horrifying piece of retention being forever branded into someone'south unconscious. It'south a rape, a rape committed by a begetter on his own daughter. They symbolize the sexual abuse of Angela Orosco, and are a symbol of her suffering. The sounds they make also reminds you lot of sexual abuse. Plus, if you look at them face to face, they resemble a vaginal orifice, also symbolizing sexual abuse.

Since I couldn't find their pic, I put a moving-picture show of Angela.

#4: Asphyxia in Silent Hill: Homecoming

One of the simply two bosses on this list, this monster is so artistically washed that information technology can be a surrealist painting. It's the reincarnation of a murdered child, and it appears every bit a mass of female bodies fused together in a chain. Information technology appears that if each caput goes where should be the waits of ane of the upper female person. It has no legs and uses dozens of arms and hands. It crawls the ground using its hands for striking. It lacks eyes and its mouth. Information technology has all the sexual features of a woman, including the breasts and a vagina (covered past easily).

I'm not talking almost the symbolism behind this one. It will spoil the story of the game and it's obvious to those who play the game. But one point.

The just shocking, creative and disturbing design of this monster guarantees its place on this list. Does it remind y'all of a famous picture? Human being Centipede? Remember; this game released two years earlier the movie.

#three: Nurses in many games

What does a nurse remind yous of? Love? Intendance? Porn? Obama's health care plan? Or horror, disfigurement, and sexual frustration? If you chose the final option, congratulations, you are a Silent Hill fan. These monsters are the nigh recurring monsters in the franchise, appearing in all games only i (in Silent Hill four: The Room, the monster was a patient, not a nurse). Since this deals with many games, I merge the description and symbolism in this entry and volition move from game to game.

In every Silent Hill game, the monsters mirror the anxieties and the fears of the principal protagonists or the other characters. The protagonists deal with different mental bug; (kid abuse in the first one, guilt in the 2d, rape and abortion in the third, criminal tendencies in the fourth, sexual feet in the Origins, and family issues in Homecoming), and therefore the symbolism of each game varies from the previous one. But all the characters take one thing in mutual. They all struggle with insanity, affliction and decease, and therefore hospital is a recurring location in all the games. Nurses appear in (almost) all of these hospitals, and they are important in many aspects. The nurses are supposed to treat u.s.a. and cure us, but here they threaten us. They too have an erotic aspect. This night erotic fauna discomforts u.s. by destroying our sense of safety of ourselves and our surround.

The Puppet Nurses of the showtime game aren't erotic, they are scary old women who simply affright you. This is because they leap from the mind of a female person child, and this abused child has no sexual tension (making the original Silent Hill the only game in the series which symbols aren't heavily erotic). They reflect her memories of hospitalization and of the nurses who worked at that place, including Lisa Garland.

Chimera Caput Nurses of the second game on the other hand are hyper sexualized, setting their permanent blueprint for the series. They are the very coin of terror which defines the psychology of Silent Colina serial, violence, death and affliction on one side, sexual frustration on the other. They symbolize the both ordeals of James, his obsessions with disease and sexuality. Their sexuality and human features are increased in the tertiary game. In the third game only the faces of the nurses are disfigured and the remainder appear normal, and they wield weapons, making them very tough enemies. They symbolize the nurses at the ballgame dispensary where Heather went to (maybe, equally the chief plot of Silent Hill 3 is maddeningly difficult to decipher). Simply called Faceless Nurse, these creatures return in the Origins represent Travis Grady's sexual anxiety and his discomfort around women. They're the victims of a monster called the Butcher and they too remind yous of violence confronting women. In Homecoming they also stand for his suppressed sexual feelings and affliction.

#2: Valtiel in Silent Hill iii

This monster is the aforementioned as the game it came in, Silent Hill 3. It's mysterious, impossible to completely interpret, scary, artistic and still the clues are and so much that you can run into many different possible interpretations.

It'southward a humanoid with a blank face and a twitching caput. Information technology wears a robe and it appears to exist a priest, with the seal of Metatron (the religious symbol and your save bespeak) tattooed on its both shoulders. It has a passive role in the game. It never attacks or even threaten yous. Whenever a shift in the Otherworld occurs, Valtiel appears before Heather. In many instances it is seen turning a valve. What do these things mean? In that location are many answers, all making sense. He must exist a subordinate of a powerful supernatural entity, almost probably the God of the organized religion of Silent Loma. Some people worship it equally the one closest to God, and he'south known to control the transition between this world and the Otherworld and also control the bike of the rebirth of God.

Symbolism: At that place'due south a departure between Silent Loma 3 Silent Hill 2, making it (to my opinion) the superior one. While Silent Loma two is simply a psychological story, Silent Hill 3 is that plus social and religious commentary. Therefore its symbols are at the aforementioned time religious, political, social and psychological.

Valtiel is, to my humble opinion, a symbol of religion. It'southward worshiped, it looks similar a priest, it has and in a metaphysics of the game, but it doesn't engage yous straight. This game is, whether its developers wanted that or not, the most atheistic game ever existed, and Valtiel is a summary of this theme of the game.

#1: Pyramid Heads in Silent Hill 2

Y'all knew what would exist the number one on this list. As most of the times, the almost obvious answer is also the correct one.

Pyramid Head is a humanoid monster. His body is that of a well-built human being. He wears a helmet, which hides his face completely, and wields enormous melee weapons such as a Groovy Knife or a spear. He never speaks, merely sometimes makes incomprehensible noises. He is very strong. Beyond the series he is normally portrayed as, at his about bones, a violent monster. He tracks the protagonist and he's incommunicable to impale.

Symbolism: Merely that's not what makes him so neat. He'southward in fact an executioner, a punisher. If the other monsters correspond something specific about the protagonist he's the symbol of guilt and pain. He's the guilty subconsciousness. He'south all the monsters in one monster, the darker part of their souls. They are what these games are about, the animal in the human, the brute, the monster. Non only in the protagonists themselves but in the whole human race. It's natural that they have become the mascot of the series, because they represent the pessimistic worldview backside the Silent Hill series. They tell united states that we all have a Pyramid Head inside, a hardhearted monster created out of our own sins, a monster which rapes and kills and yet punishes us for our sins. There's no but god- no redeeming gene. The religion is the faith of death and destruction- and there's no deviation betwixt god and devil, human and monster.

For we expect the punisher of our crimes to exist just ruler of the universe, but information technology's only a bloodthirsty monster. Pyramid Heads are the mirror put before us, magnifying all that is evil and criminal most us. And this is what the Silent Loma series do as well. These monsters have become the face up of this series because they define it the all-time.

One tin can write such things about almost all monsters in the series. But y'all can also sit and interpret all the locations and characters and events in the games. You lot tin write a massive book nigh the circuitous, deep messages backside every game, equally every scene and monster has multiple meanings.

All these are proof that these games will remain in history as one of the most artistic products of humanity, equally one of the greatest game series of all times.


List past Nazifpour (06/14/2011)

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Source: https://gamefaqs.gamespot.com/top10/2304-the-top-10-silent-hill-monsters

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